After the digitalization of everything and anything, the time has come (or returned) for an intelligent combination of digital and analog. Even if we’ve developed the ability to conceptualize on a screen, nothing replaces the experience of physical interaction.
With screens popping up everywhere, the temptation to digitalize or virtualize gave birth to numerous interfaces ‘in’ the screen that we could navigate with keypad arrows, a mouse or joystick. However, we’re still hungry for a more natural, analog relationship with our objects.
To prove the existence of a reproducible pattern, consider racing video games that come with a steering wheel and driver’s seat. The more we incorporate things from the real world, the easier it is for us to forget that we are dealing with a machine.
On consoles, the trend started with the Nintendo Wii, followed by Microsoft Kinect, where the human body became a new analog game interface. Then the iPhone 4S was launched, and Apple introduced voice as a telephone interface (go figure… a telephone that we can talk to! Unbelievable!) The potential for iOS voice navigation functionality will undoubtedly have a great impact on all applications and will likely be built in to the soon to be released iPhone5. At various electronics shows this year, manufacturers from around the world – Samsung in the lead – presented new voice and movement-based interfaces for all electronic devices, with an emphasis on televisions. Even Google entered the ring with a voice-operated Google TV remote (Hey TV! Put on the soccer game!). This functionality seems so obvious that we can’t fathom how we ever lived without it – even before trying the technology.
And finally, board games played on the dining room table are making a comeback.
So which sectors or products will be the next to adopt this low-tech/high-tech mix?
Read more from Jean Pascal at A Nos Vies Numériques.
Tags: Analog, Google TV, iPhone 4S, Microsoft Kinect, Nintendo Wii, Siri, voice-activated technology
Source: LetterMpress
Despite a decade-or-so age gap, my 25-year-old friend Adam and I share a surprising number of technological touchstones. He’s a part-time DJ who only plays vinyl 45s and owns (and actually uses!) a typewriter. Adam’s predilection for analog media might sound anachronistic, or even sadly unhip, but his anti-digital tendencies actually put him on the cutting edge of a contemporary subculture.
Adam is part of a small but growing number of artists and culture mavens who have begun expressing their frustrations with the digitization of everything. The fancy term for music, books and photographs being converted into zeros and ones is “dematerialization.” And for anyone who has lost a hard drive’s worth of photos or MP3s the limitations of a world where art and culture are no longer anchored to a physical object are clear.
In December of 2010, I began researching the emerging shift toward rematerialization during my residency at the Canadian Film Centre Media Lab. I discovered a company that prints posters of your Tumblr followers and another that can publish a book of your favourite Tweets.
The end result of this research was a group project called txt2hold.ca, an interactive experience that takes any text message forwarded to our system and incorporates it into a unique paper sculpture. Or, to be more precise, an origami pyramid that’s colour coded according to the emotional content of the text, thanks to the assistance of a sentiment analyzer called Lymbix.
Since then, I’ve seen numerous rematerialization projects, including BERG’s upcoming Little Printer and a hacked telegraph called Tworsekey that can send Tweets via Morse code.
The 21st century will not be predominantly Amish, however. Instead, I think the future will be a messy hybrid of digital and physical. Novelist William Gibson famously observed that the future is already here, it’s just not evenly distributed. The past, meanwhile, remains everywhere, which is why so many people are getting “physidigital” by jamming USB drives into old cassette tapes, to name one of many examples.
Even Adam, alongside his typewriter, owns an Android phone that allows him to remotely download and launch a torrent file on his home computer. He might be technologically eccentric, but that doesn’t mean he’s crazy enough to abandon all modern conveniences.
A longer version of this article appeared in the NXNE 2012 magazine. Ryan will be speaking about this digital backlash today as part of this year’s NXNE Interactive festival in Toronto.
Tags: Analog, Analog technology, Canadian Film Centre Media Lab, Future Technology, NXNE 2012, NXNE Interactive, Social Print Studio, tweet2hold, TweetBookz, William Gibson